Questa soluzione universale è per le persone che hanno bisogno di caricare i tipi generici da dinamiche riferimenti esterni da parte AssemblyQualifiedName
, senza sapere da cui assemblaggio sono tutte le parti di tipo generico provenienti da:
public static Type ReconstructType(string assemblyQualifiedName, bool throwOnError = true, params Assembly[] referencedAssemblies)
{
foreach (Assembly asm in referencedAssemblies)
{
var fullNameWithoutAssemblyName = assemblyQualifiedName.Replace($", {asm.FullName}", "");
var type = asm.GetType(fullNameWithoutAssemblyName, throwOnError: false);
if (type != null) return type;
}
if (assemblyQualifiedName.Contains("[["))
{
Type type = ConstructGenericType(assemblyQualifiedName, throwOnError);
if (type != null)
return type;
}
else
{
Type type = Type.GetType(assemblyQualifiedName, false);
if (type != null)
return type;
}
if (throwOnError)
throw new Exception($"The type \"{assemblyQualifiedName}\" cannot be found in referenced assemblies.");
else
return null;
}
private static Type ConstructGenericType(string assemblyQualifiedName, bool throwOnError = true)
{
Regex regex = new Regex(@"^(?<name>\w+(\.\w+)*)`(?<count>\d)\[(?<subtypes>\[.*\])\](, (?<assembly>\w+(\.\w+)*)[\w\s,=\.]+)$?", RegexOptions.Singleline | RegexOptions.ExplicitCapture);
Match match = regex.Match(assemblyQualifiedName);
if (!match.Success)
if (!throwOnError) return null;
else throw new Exception($"Unable to parse the type's assembly qualified name: {assemblyQualifiedName}");
string typeName = match.Groups["name"].Value;
int n = int.Parse(match.Groups["count"].Value);
string asmName = match.Groups["assembly"].Value;
string subtypes = match.Groups["subtypes"].Value;
typeName = typeName + $"`{n}";
Type genericType = ReconstructType(typeName, throwOnError);
if (genericType == null) return null;
List<string> typeNames = new List<string>();
int ofs = 0;
while (ofs < subtypes.Length && subtypes[ofs] == '[')
{
int end = ofs, level = 0;
do
{
switch (subtypes[end++])
{
case '[': level++; break;
case ']': level--; break;
}
} while (level > 0 && end < subtypes.Length);
if (level == 0)
{
typeNames.Add(subtypes.Substring(ofs + 1, end - ofs - 2));
if (end < subtypes.Length && subtypes[end] == ',')
end++;
}
ofs = end;
n--;
}
if (n != 0)
throw new Exception("Generic type argument count mismatch! Type name: " + assemblyQualifiedName);
Type[] types = new Type[typeNames.Count];
for (int i = 0; i < types.Length; i++)
{
try
{
types[i] = ReconstructType(typeNames[i], throwOnError);
if (types[i] == null)
return null;
}
catch (Exception ex)
{
throw new Exception($"Unable to reconstruct generic type. Failed on creating the type argument {(i + 1)}: {typeNames[i]}. Error message: {ex.Message}");
}
}
Type resultType = genericType.MakeGenericType(types);
return resultType;
}
E puoi testarlo con questo codice (app console):
static void Main(string[] args)
{
Type t1 = typeof(Task<Dictionary<int, Dictionary<string, int?>>>);
string name = t1.AssemblyQualifiedName;
Console.WriteLine("Type: " + name);
Type t2 = ReconstructType(name);
bool ok = t1 == t2;
Console.WriteLine("\r\nLocal type test OK: " + ok);
Assembly asmRef = Assembly.ReflectionOnlyLoad("System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089");
string refTypeTest = "System.Threading.Tasks.Task`1[[System.Windows.Forms.DialogResult, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089";
Type t3 = ReconstructType(refTypeTest, true, asmRef);
Console.WriteLine("External type test OK: " + (t3.AssemblyQualifiedName == refTypeTest));
Type t4 = ReconstructType("System.Windows.Forms.DialogResult, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", true, asmRef);
Console.ReadLine();
}
Condivido la mia soluzione per aiutare le persone con il mio stesso problema (per deserializzare QUALSIASI tipo dalla stringa che potrebbe essere definita sia parzialmente che nel suo insieme in un assembly referenziato esternamente - ei riferimenti vengono aggiunti dinamicamente dall'utente dell'app).
Spero che aiuti chiunque!