Una caratteristica di alcuni linguaggi di programmazione per computer orientati agli oggetti in cui una classe può ereditare comportamenti e caratteristiche da più di una superclasse o classe base.
MSVC, Clang e GCC non sono d'accordo su questo codice: struct Base { int x; }; struct Der1 : public Base {}; struct Der2 : public Base {}; struct AllDer : public Der1, public Der2 { void foo() { Der1::Base::x = 5; } }; Godbolt GCC: <source>: In member function …
We use cookies and other tracking technologies to improve your browsing experience on our website,
to show you personalized content and targeted ads, to analyze our website traffic,
and to understand where our visitors are coming from.
By continuing, you consent to our use of cookies and other tracking technologies and
affirm you're at least 16 years old or have consent from a parent or guardian.