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Implementare uno SceneManager usando OpenFL
Sto cercando di implementare un SceneManager di base usando OpenFL e Haxe. Non ho molta esperienza con OpenFL e Haxe, quindi ho qualche problema. Ecco come ho progettato la classe SceneManager: package; import openfl.display.Sprite; import openfl.Lib; class SceneManager extends Sprite { private var currentScene: ...; public function new(rootScene: ...) { …
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scene
haxe
physics
mathematics
vector
path
kinematic
rendering
antialiasing
rotation
trajectory
tilemap
procedural-generation
maps
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love2d
c++
game-design
sdl2
unity
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physics
rigid-body-dynamics
unity
meshcollider
architecture
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unreal
unreal-4
animation
rpg
procedural-generation
python
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